![]() Each has their own storyline, and will assist you with tackling harder parts of the game. You'll get two companions to provide fresh perspectives close to home in High Isle: Ember, a Khajit, and Isobel, a Breton. There's always multiple sides to any story, and we recreate that in our world," says Lambert. It's like real life where there is no kind of omnipotent being at the top that says 'This is the single source of truth'. "You can go into a story and get multiple perspectives of that story told at the same time, so it feels very relatable. Say what you will about The Elder Scrolls, the world that's been developed since 1994 has always been easy to get lost in. As well as appreciating the freedom to go off and do whatever chapters they want in any order (you can jump right in with High Isle, Summerset, or anywhere in between that takes your fancy), he believes that "players love the world because it feels like it's believable." High Isle, and the Legacy Of The Bretons storyline that begins in it, plays to what Lambert considers the strengths of Elder Scrolls Online. "So, like you would a PvP duel, you can just duel over cards, right? It's a really, really cool system. "What we're really focused on this year is making the characters interesting, making the stories feel kind of like the stories we used to tell in the old days." He compares the approach to early update Orsinium, which was focused around rebuilding orc culture. "It comes into the story and the storytelling and, you know, characters can be interesting without having world-shattering powers," says Lambert. The struggle to end the war can be every bit as gripping to play through as dealing with the threat of some magical or supernatural apocalypse (if not more than). So, you get to see kind of the other side of things rather than 'I am wizard, I zap you with my staff ', right?" "The Ascendant Lord is a knight in armour, is exceedingly well trained, and is exceedingly good at martial combat. "Again, this is all more in the grounded reality so it's not the Ascendant Lord is, you know, an all-powerful wizard," says Lambert. "As you go through the story, you learn more about what fuels them, what motivates them, why they are as troublesome and pesky as they turn out to be," explains Lambert.Īnd while magic takes a back seat, that doesn't mean the Order isn't a threat. As well as getting to grips with the Steadfast, you'll build up an impression of the rival organisation. "We were able to take really important pieces from the lore and weave them into this story and weave them into this area," says Lambert.īecause of that focus, High Isle conveys the sense the power struggles are between real individuals and factions. All of these elements that have been on the periphery of existing Elder Scrolls games have been brought together to form a new slice of world and lore that feels right at home. Lambert explains how the stage is set as the players join in events: "Each of the provinces is kind of split up into factions and alliances, all vying for control over the Imperial City and the Ruby Throne." A group called the Society Of The Steadfast wants to bring things to an end with secret peace talks, while the Ascendant Order, led by the mysterious black-clad Ascendant Lord, wants to make sure the Steadfast fails.Īs well as the location, the Bretons, and the war, the All-Flags Navy also features – ".the largest Navy that ever assembled in The Elder Scrolls universe," says Lambert – a natural fit for islands in turmoil. Like High Isle itself, the historical Three Banners War is a big part of Tamriel's history that hasn't really been explored much until now. This is a grounded political-based story, and that's kind of led into the tie-ins with the Three Banners War." "There's no big giant Daedra coming in to take over the world and destroy Tamriel. "We knew we wanted to tell a story that wasn't this kind of cosmic threat that we've been telling over the last few years," says Lambert. It's in that muck of politics and clashing classes that the story starts to take shape. "High Isle, in particular, is kind of the epitome of High Breton culture.
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